BrainScoreDaily

How fast can you work a simple rule?

Six symbols, each paired with a digit. The pairing stays on screen the whole time. A symbol appears, you press its digit, another appears. Ninety seconds.

It is not a memory test — the key never goes away, and you are meant to look at it. What it measures is how quickly you can keep applying a rule you already have in front of you.

It is one task in the Processing Speed domain.

Nothing you do here is stored or sent. The task runs entirely in your browser and your result exists only on your screen.

Ninety seconds. Get as many right as you can, and accuracy counts.

Works with a keyboard, a numeric keypad, or one thumb.

Before you start

  • It measures one narrow thing — how fast you apply a simple rule you can see, right now, in the conditions you are in.
  • Keep the tab in front. If you switch away mid-run the attempt is void, because browsers slow down background tabs and that would hand you extra time.
  • A count on its own does not mean much. We have measured nobody, so there is nothing to compare it against. The part of the result worth reading is the second half against the first.

How this is scored, in full →

How this is scored

Published in full, because a score you cannot check is not worth much.

The task

  • Six symbols, each paired with one digit from 1 to 6. The pairing is generated fresh for every run, so it cannot be learned between attempts.
  • The key stays on screen for the whole window. This is a substitution task, not a recall task — you are meant to look at it.
  • A symbol appears. You press the digit paired with it. The next symbol appears immediately.
  • No symbol repeats twice in a row, so you cannot get a run of the same answer.
  • The window is 90 seconds, measured from the first symbol to the last.

The scoring rule

  • Your score is the number of correct matches completed in the window. Nothing else is added to it.
  • A wrong press is counted as an attempt and not as a correct match. It does not subtract.
  • The symbol advances whether the press was right or wrong, so a wrong answer costs you the time it took and nothing more.
  • Accuracy is reported as two counts — correct, and attempted — never as a percentage on its own.

The two halves

  • The window is split at 45 seconds. Correct matches are counted separately in each half.
  • Both halves are the same length, so the two counts are directly comparable without any adjustment.
  • This is the only comparison on the page, and it is you against yourself in one sitting.

Exclusion rules — when an attempt does not count

  • If this tab is hidden at any point during the window, the attempt is void and is not scored. Browsers slow timers down in background tabs, which would leave the clock running slower than real time and hand you more of it than the task allows.
  • An attempt abandoned by navigating away is not scored. You keep whatever you finished.
  • Nothing is stored either way, so a void attempt leaves no trace.

What is deliberately not here

  • No band, no label and no threshold on the count. A count means little without a reference sample and ours is zero — inventing a boundary would be inventing a finding.
  • No percentile, no average, no comparison with anybody. Rung 0. The ladder is published.
  • No reaction-time measurement. We considered one and rejected it: a browser cannot measure reaction time in absolute terms, because what it records includes display latency and input latency that vary by tens of milliseconds between devices. A rate over ninety seconds is barely touched by that; a single 250-millisecond reading is dominated by it.