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Are online reaction time tests accurate?

Published 6 September 2026 · Last reviewed 6 September 2026 · Next review due 6 September 2027

Short answer: the number you are shown is real, and a large part of it is not you. Somebody measured exactly how much — by taking the human out of the experiment altogether — and the figure is bigger than almost anyone assumes.

The experiment worth knowing about

Preprint · not peer reviewed

In 2019 a group of researchers did something unusual. Instead of asking people to take reaction time tests and arguing about the results, they removed the person. A light sensor watched the screen. A mechanical actuator pressed the button. The machine was built to "respond" at a fixed, known 105 milliseconds every single time.

Then they ran that same rig against four different setups, 100 trials each, on one computer. Any difference in the recorded times could not be the participant, because there was no participant. Whatever came out other than 105 ms was the equipment.

Recorded latency by setup, with a true reaction time fixed at 105 ms. Holden et al. (2019), bioRxiv 726364, N = 100 trials per protocol.
How the test was runLatency added
Visual stimulus on screen, answered by touchscreen400 ms
Visual stimulus on screen, answered by USB mouse80 ms
Tactile stimulus, answered by USB mouse30 ms
Tactile stimulus, dedicated laboratory hardwaresmallest of the four

Read the first row again. A phone touchscreen added 400 milliseconds to a response that actually took 105. The equipment contributed almost four times as much as the thing being measured. And that protocol was not only the least accurate — it was also the most variable.

The touchscreen is the setup a phone gives you by default.

Where the time actually goes

None of this is a defect in any particular test. It is what general-purpose consumer hardware does, and the same paper enumerates it:

Why you cannot just subtract it

Preprint · not peer reviewed

The obvious response is to measure the lag once and take it off the top. That does not work, for two reasons the paper is explicit about.

The error is not a constant. It varies between devices, between drivers, and from moment to moment on the same machine depending on what else is happening. A single correction cannot remove something that keeps changing.

And more trials do not help. Averaging fixes random noise, not systematic bias. The authors put it bluntly: with a systematic offset, taking more samples only produces a result that is "more precisely inaccurate".

The sentence that does the most work here is not about milliseconds at all. Quoting earlier researchers, the paper notes that "millisecond precision is a very different thing from millisecond accuracy" — and that "the fact that hardware and software produce answers that 'look accurate' does not mean that those answers are valid".

A test showing you 237 ms looks more trustworthy than one showing "about a quarter of a second". It is not. The extra digits are precision, and precision is free.

What this does and does not mean

It does not mean online reaction time tests are worthless. That would be the overcorrection, and it is not what the evidence supports. If you take the same test, on the same device, twice in a week, most of the equipment lag is common to both readings — so the comparison between them survives even though neither absolute number does.

What it does mean is that the absolute figure travels badly. Your 240 ms and someone else's 210 ms, measured on different devices, may differ entirely because one of you used a phone. Comparing your result to a published clinical figure is worse still, because those were collected on equipment built for the job.

There is a specific casualty worth naming. Researchers increasingly regard reaction time variability — how much your responses scatter — as more informative than the average. Its normal range is around 10 to 20 ms. The authors state plainly that this "simply cannot be measured by systems that have variable latency ranges of 84 msec". The most useful part of the measure is the part consumer hardware destroys first.

What we did about it

We build cognitive tests, so this was not an academic question for us. It decided what we built.

Our Processing Speed instrument is not a reaction time test. It is a symbol-matching task scored over ninety seconds. You match symbols to digits using a key that stays on screen, and the score is how many you complete correctly.

The reason is arithmetic. Ninety seconds is 90,000 milliseconds. A 40 ms input lag is 0.04% of that window — it moves the count by a fraction of one item. The same 40 ms sitting inside a single 240 ms reading is a sixth of the measurement.

The task is less dramatic than a reaction test. It is measurable on the hardware people actually own, which the reaction test is not.

We have not measured anyone. Our reference sample is zero people, and we publish that as a zero rather than leaving it out.

So we will not tell you how your speed compares with anyone else's — we have no basis for it. What the test gives you is your own count, and a comparison between the first and second half of your own ninety seconds. The methodology page sets out exactly where we are.

Take the symbol match test → — ninety seconds, no account, nothing stored.

If you want to use an online reaction test anyway

Plenty of reasons to, and the evidence suggests how to get something real out of it:

Sources

Every figure on this page was read in the primary source, not in reporting about it, and is logged in our evidence ledger with the section it came from. The 400 ms, 80 ms and 30 ms figures are the four-protocol results; the 17 ms, 2–20 ms, 50–200 ms and 100 ms figures are from the same paper's account of where latency originates. The paper is a preprint on bioRxiv, and we say so rather than presenting it as peer-reviewed literature. If you think something here is wrong, tell us at corrections@brainscoredaily.com — we correct publicly and date the correction.